Twisty puzzle workshop
Twelve puzzles, a visual algorithm library from first layer to commutators, and a timer that keeps your session honest.
(a) Solver
Pick any cube from 2×2 to 10×10, plus Pyraminx, Megaminx and Skewb. Paint in your cube, read the walkthrough, follow the turns.
(b) Algorithms
Two tracks: a beginner method with plain-language cues, and an advanced shelf covering F2L, OLL, PLL, commutators and big-cube parity.
(c) Timer
Official-style scrambles for every puzzle, a hold-to-start timer, and a session log with best, Ao5 and Ao12.
Corners only — the fastest way to learn layer thinking.
The original. Beginner layer-by-layer, then CFOP.
Centers, edge pairing, then 3×3 with parity fixes.
Odd big cube — fixed centers, no OLL parity.
Wide-layer reduction with inner-slice parity.
Reduction at scale — patience beats speed.
Even cube, two inner slice groups per face.
Odd cube — centers anchor to fixed middles.
The big one. Same reduction, more of everything.
Tetrahedron: tips, centres, then the last layer.
Dodecahedron: twelve faces, 3×3 logic throughout.
Corner-turning cube solved in two intuitive stages.